You know you want
to. Perhaps you already have. Jenny or Jack, Don or Danielle, you worked hard
to imagine every aspect of this scene. How big is the pasture, how decrepit the
barn, how blue the sky, how scratchy the straw. As a novelist, it’s your job to
visualize all that. But that’s not your primary job. What is? Deciding what
distracts and cutting it.
So. If Donatello merely
shakes off flies rather than motivating or executing the upcoming murder, we
don’t care that he prefers clover to alfalfa. And he doesn’t need a name.
Tip: The
fact that you created or discovered it doesn’t mean that you should include it.
Why not omit all the
extraneous material that clogs novels? Here’s a start:
~ Heaps of
adjectives.
Do you really need more than one? If
it’s the right one?
~ Personal
memories.
Does this matter to the story, or
only to you?
~ Fun facts.
Do they make your novel more fun—or
less?
~ Repetition.
Do readers really want watch another
character learn what readers already know?
Lack of focus blurs
narrative—any kind of narrative. Aristotle laid this down in The Poetics, where he said that fiction imitates
reality, but not exactly.
That’s because story is orderly rather than chaotic;
it transforms random details into a credible and causal pattern that an
audience can follow. Excessive or irrelevant detail, however fascinating, interferes.
Unless specifics add tension or clarify causality,
they actually subtract.
In an intriguing twist,
playwright/actor Sean Grennan served on a jury and offered attorneys advice on
how narrative engages and persuades. Here’s an excerpt from “Unsolicited Advice,”
published in The American Bar Association
Journal:
If your practice involves talking to a jury,
then your profession is storytelling….Rule # 1: (Less is more. (See also: Try not
to bore us.)… In good storytelling, anything that’s not your friend is your
enemy, just like Thanksgiving with your family.
Take that wonderful, genius, world-changing,
vivid detail you’ve come up with, and if it is a digression, delete it.
Anything that slows or distracts or confuses is a problem.
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