Showing posts with label character motive. Show all posts
Showing posts with label character motive. Show all posts

Sunday, December 10, 2017

Fiction as Transportation

This relationship is obvious in science fiction, where improbable vehicles ferry readers to improbable places. But all successful fiction—whatever the genre—always transports, and, ideally, in both senses of the term.

Readers choose fiction for the opportunity to travel somewhere new. Even if the setting is one’s hometown, this fictional world feels as tangible as the “real” one, only far more causal, credible, and compelling. Even better? You get there without the misery of heavy traffic, delayed planes, or cramped seating.

But because readers can suspend disbelief, fiction can even more miraculously transport them to the territory within a novel’s covers. And, if the creator of that world commits no gaffes that fling readers back into daily reality, the magic lingers long after the protagonist’s journey ends. Every time you recall the first line of Jane Austen’s Pride and Prejudice (“It is a truth universally acknowledged, that a single man in possession of a good fortune, must be in want of a wife”), or wonder if anyone could really be as good as Harper Lee’s Atticus in To Kill a Mockingbird, then you’ve confirmed that novels enchant even when you’re no longer reading them.


Tip: The novelist’s hard work makes transportation to a fictional world easy.

Perhaps that’s easier said than done. So what flings readers out of a fictional world?

~ Errors.

Novel readers want to believe in the world they’ve entered. If they didn’t, they’d choose nonfiction. But they can’t ignore the Plaza Hotel standing across the street from Grand Central Station, or female sea horses housing the developing eggs, or “All of it feels badly.” Fiction must be free from mistakes.

~ Motive.

In real life, people frequently behave irrationality. The novel’s job is letting readers escape that. Fiction must imply (though rarely directly explicate) the rationale underlying character decisions.

~ Sentimentality.

Why not leave that to greeting card writers? Fiction must “show” happiness, fear, or anger rather than using abstract generality to label any of these.

~ Conincidence.

Sometimes infants are born on the same day as their grandmothers, and lucky infants have grandmothers who materialize at exactly the right instant. Novels though, ought to avoid the response of “Oh, give me a break,” and accomplish that by setting up and foreshadowing. Fiction pleases most when it links the cause of one event with the subsequent one.

~ Tedium.

To illustrate, try typing up an actual conversation. If you think that’s painful, imagine reading one. Or a detailed description of how the detective arrived at the crime scene. Who cares? Fiction must suggest rather than replicate.


For many readers, a novel that truly transports brings incomparable joy. Don’t you want to write that book?

Sunday, October 1, 2017

Motive and Movement

Inexperienced comedians and actors often wander the stage aimlessly. Sometimes that’s part of the schtick. More often, though, random action signals nervousness and simply distracts. So in theater, directors often warn actors that you can’t just cross the stage because you feel like you’ve been motionless for too long. Movement originates from motivation.

Tip: Never let your character say or do anything without a current, immediate motive.  

In “Motivation-Reaction Units: Cracking the Code of Good Writing, ” K.M. Weiland explains the “motivation-reaction units,” or MRU’s, that Dwight V. Swain introduces in Techniques of the Selling Writer:
In a story, everything that happens can be separated into two categories: causes (motivations) and effects (reactions). Once you grasp this, all you have to do to create solid and comprehensible prose is to make sure your MRUs are in the right order.
The First Gate blog explores this further. The:
Motivation-Reaction Unit is the fundamental building block of an action sequence (it’s important to stress that it does not apply do description, exposition, or reverie).  It’s pretty simple:  something happens, the hero reacts to it, the situation changes, and something else happens.  How characters react to events will largely determine their plausibility and how closely we bond with them. — 1/21/’11
If perhaps a stream of MRU’s seems like extra work, first consider how logical this is. Then consider all the areas you’ll improve.

~ Characterization. 

To link motive to action, you must clearly identify character psychology. 

~ Verisimilitude.

In real life, people do things for reasons. When they don’t, others ask, “Where are you going?” Or, “What’s suddenly bothering you?” Novels need to supply the answers readers might want to ask. This is especially true when characters change their minds or make major decisions. But. This isn’t permission for a paragraph or two of rumination, because there’s never permission for that. It does mean one sentence pinpointing explicit motive.

~ Stage business. 

A character hears something and thus does something. Causal and realistic. It also tests whether stage business serves some purpose beyond interrupting the dialogue.

~ Causality. 

Within the scene, these MR Units mirror what Linda Seger calls “pressure points”—the five or six turning points forming the spine of the novel. Use MRU’s, and the structure of each scene parallels the structure of the scenario.

~ Emotion.

In both characters and readers. Only characters that make sense elicit empathy, and characters can’t make sense unless the rationale underlying behavior is clear. 

Link motive to motion and action, and you enrich both plot and characterization. Because“why” has always been fiction’s most compelling component.