Showing posts with label details. Show all posts
Showing posts with label details. Show all posts

Sunday, March 1, 2015

Flirting with Boredom

Fiction offers an unspoken contract: Writers try to anticipate what readers want, and generally satisfied readers forgive novelists for not always anticipating correctly. Maybe that seems unrelated to boredom or flirting. But boredom has everything to do with the eye of the reader-beholder, and novelists who refuse to flirt are doomed to boring others. Take no risks, and you’ll never say anything new or exciting.

Certain things are boring about 98% of the time:

~ Repeating. Once is great, twice not at all.
            Angry to the point of fury, she raised her clenched fist at him.

~ “Doubling.” Don’t clarify unnecessarily.
            Ann had made a decision, and she turned to go.

~ “Showing” and then “telling” (or the reverse). Pick one or the other.
            His deep sadness caused tears to fall from his eyes.

~ Judging. Save the editorials for your friends—or, better yet, your journal.
A person who wanted tropical sun and humidity, even in winter, was clearly nuts.

~ Lecturing. Save the info-dump for your nonfiction book, your friends—or your journal.
Aristotle, master of science, philosophy, poetry, and human nature, continues to affect us millennia after his death.

After you’ve eliminated boring habits, start flirting. Be playful. Inject sexual innuendo, and invite rather than fulfill. Fiction readers adore humor, sensuality, and the chance to reach their own conclusions. Of course novels flirt a bit differently than people do.

  • Ground the story.
Setting for its own sake can bore, but setting that gives the characters a home intensifies the plot and highlights the themes.

  • Tease.
Leave scenes incomplete. Sustain problems, mysteries, obstacles, and secrets till the last possible moment. Answers can bore. Questions rarely do.

  • Differentiate essential material from tangential.
Learning about monarch butterflies sounds educational, except in Barbara Kingsolver’s Flight Behavior, where understanding them clarifies their symbolism, beauty, and value. Nothing boring there.

  • Set up.
Maybe preparing readers for the climax feels meticulous or over-zealous. But the opposite feels like a miraculous rescue, i.e. no fun at all. Flirt with foreshadowing.


Tip: Seduce us by making us wonder what you’ll do with the details. After all, that’s where the devil resides.

Sunday, February 10, 2013

Flowers and Focus


Madison’s Garden Expo houses hundreds of people, from horticulturists hungry for spring to bemused guys seeking valentine gifts. Attractions range from copper-covered gingko leaf earrings to gigantic black and orange diesel tractors. It’s easy to get lost in the possibilities, especially if it’s your first time in this world.

Even if you’re writing a sequel, it’s still your reader’s first time with these characters at this moment. Because it’s new, they can easily get lost, and it’s your job to help. Maybe they’d like a map?

But unless you’re creating a historical or fantastical world, wandering feels more fun than reading a map. Wouldn’t some sort of guide be more helpful? So you can make your way through this new world?

No matter what point of view you choose, your narrator is a guide. A charming and illuminating one. Your narrator supplies running commentary on the landscape, whether it’s a garden show, space station, or bath in Pompeii just before everything erupts.

·         Don’t let your narrator reveal too much. Good guides let folks discover things on their own.
·         Do have your narrator foreshadow what’s significant.

You can also guide readers through choice and arrangement of details. While this can be trickier, it can be even more satisfying, especially for those who prefer to read more actively than passively.

·         Don’t expect readers to connect all the dots on their own. To visualize your map, they need hints that are neither obvious nor obscure.
·         Do provide clues that feel organic. Accomplishing this in your first draft is quite difficult. Much easier to set up what you’ll need after you’ve written “the end.”

Either way, provide focus rather than expecting readers to navigate without assistance. That separates fiction from reality. Good novels encourage exploration without confusion or overstimulation. Using the details, narrator, or both, supply a map for the world of your novel.

Tip: Provide just enough guidance so readers don’t get lost.

Sunday, November 18, 2012

Naughty Words


No, not the body parts most people cover. And not the harsh indictments like “hatred,” either. For novelists, abstractions are naughty because they fail to tangibly link to the external world through seeing, hearing, smelling, tasting, or touching.  And of course they’re naughtiest when most familiar: “Alicia yearned for true love,” “Anger entered the deepest recesses of Oscar’s soul,” or “The pain of this loss stayed with Roderigo day after day.” Ugh!

Thankfully, few novelists sink this low often, if at all. Novelists are usually aware of melodramatic, naughty descriptions from agonizing to zestful. But most novelists slip in an expression, a condensation, a vague description here and there. Some of that comes from forgetting why abstraction is naughty.

Abstraction steals the cookies from the cookie jar.  Readers turn to fiction for vicarious experience—the joy of eating brownie bars without fear of excessive calories or peanut allergies. When writers are naughty, readers are instructed to feel anxiety, relief, or misery.

Whether you call it “telling” or “abstraction,” the naughtiness comes from depriving readers of the character world that enticed them to fiction in the first place. At its best, fiction offers emotion without any personal liability. Summary and directive remind readers that they’re reading and not snacking, love-making, getting promoted, or defeating the rapacious CEO.

Sometimes the problem is writers wanting all the cookies for themselves. Instructing people how to feel resembles running the world, calling the shots, and playing at being all-powerful. That might make some writers feel triumphant. But it makes most readers feel—pretty close to nothing.

In contrast, when writers generously give their readers tangible, specific moments and details, readers can groan over the basketball trophy, nod when she gets his love letter seconds before boarding the train to Siberia, or shiver over the doctor questioning the infant’s survival. Don’t steal the cookies your readers want to enjoy.

Tip: Want to be “nice” to your readers?  Give them the fictional experience they seek.